A beholder's spheroid body levitates at all times, and its great bulging eye sits above a wide, toothy maw, while the smaller eyestalks that crown its body twist and turn to keep its foes in sight. On initiative count 20 losing all initiative ties , the creature can use one of its lair action options, or forgo using any of them that round. A Background represents who you were before you took up adventuring. Celestials include angels, couatls, and pegasi. Hit: 12 2d6 + 5 bludgeo ning damage. Let me know if I missed anything! Large celestial, lawful good Innate Spellcasting.
Noble Cavalry gives the knight its choice of either two bonus skills from the list of Animal Handling, History, Insight, Persuasion or Religion, or else a bonus language. Some animated objects including many of those created in the Feywild might converse fluently or adopt a persona, but most are simple automatons. Though at least Natural Explorer is a really badass exploration feature. At any time and for any reason, the qu a sit can end its se rvice as a familiar, ending the telepathic bond. While underwater, the aboleth is surro unded by transformative mu cus. As such, character creation in 5e amounts to basically; Background, Race, Class, Subclass in that order.
It then makes three attacks : one with its bite and two with its claws. If a monster is immune to a game effect that is n't considered damage or a condition, it has a special tra it. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. The demon lord Graz'zt is fond of procreating with humanoids who have made pacts with fiends, and he has sired many cambions who help him sow chaos across the multiverse. The beholde r's central eye creates an area of antimagic, as in the anti magic field spell, in a 150-foot cone.
While swallowed, the target is blinded and restrained, it has total cover against attacks and other effects outside the behir, and it takes 21 6d6 acid damage at the start of each of the behir's turns. Monsters that are significantly weaker than 1st-level characters have a challenge rating lower than 1. The Sword Coast Adventurer's Guide includes rules for half-elf racial variants, allowing them to have sub-races like several other races. For instance, a monster might have a larger-than-ex pected bonus us ually double its proficiency bonus to account fo r its he ightened expertise. Such an environment allows a beholder to move freely, even as it prevents intruders from easily creeping about. Aberrations are utterly alien beings. Melee Weapon Attack: +9 to hit, reach 5 ft.
While the blight remains motionl ess, it is indistingui shable from a dead shrub. Then, at the start of the monster's turn, it regains the use of that ability if it rolls a 5 or 6 on a d6. They dwell in twilight groves and misty forests. They're Medium sized creatures with +1 Charisma, Amphibious can breathe air and water , and a Swim speed of 30 feet on top of their base speed of 30 feet when walking on land. A death tyrant that embraces undeath becomes an engine of destruction. A monster's size determines the die used to calculate its hit points, as shown in the Hit Dice by Size table.
To combat the threat, seven vaati heroes combined their powers to create the mighty Rod of Law. Initially, it can only fire 2 Arcane Arrows per rest, but at 15th level, it now recharges its last Arcane Arrow after 1 minute. Like half-elves, they got upgraded with subrace options in the Sword Coast Adventurer's Guide. Given how dry they are, twig blights are particularly susceptible to fire. These creatures often home in on humanoid settlements, terrorizing them until their panicked residents have fled, or until the bulette is s lain.
Its goat head grants it a vicious, stubborn streak that compels it to fight to the death. In a battle against the queen's greatest general, Mishka the Wolf Spider, a vaati killed Mishka by thrusting the rod into him like a spear. Melee Weapon Attack: +6 to hit, reach 10ft. On the other hand, bothersome and number-crunchy, with games slowing down as players have to keep track of two different characters or scrounge through Monster Manuals for summons. They follow an etiquette of sorts when dealing with outsiders and each other, subject to the whims and fancies of their leader- a self-styled lord of the muck.
Hit: 30 4d12 + 4 piercin g damage. For 1st level features, it grants both Hex Warrior proficiency with medium armor, shields, martial weapons; can use Cha for attack and damage rolls with a one-handed melee weapon you are proficient with and Hexblade's Curse. Despite their intimidating builds, bugbears move with s urpris ing stealth. Th e deva magica ll y polymo rph s into a humanoid o r beast th at has a chall enge rating equ al to or less th an its ow n, o r back into its tr ue fo rm. Proportionately less powerful than , but still enjoy all the power and versatility of being a full caster. Its core trick is summoning an Arcane Arrow, a magical arrow that counts as magical no duh and does 2d6 force damage upgrading to 4D6 at level 18. They are mostly subterranean, dwelling in caves and dungeons and feeding on refuse, carrion, or creatures unlucky enough to get in their way.